Camera rotation on swipe while it is following player

Hi There,
I am working on a third person camera game,as the player moves the camera follow the player.I want to rotate the camera on swipe while player is moving(Walk/Run) from one point to another.
While following from one point to another if I simply rotate camera on swipe it gives some jittering and fluctuations.
How we can simply provide swipe rotational effect smoothly while camera is following the player movement?
This is the code snippet from my player follow script:

void LateUpdate () {

if(target == null)
{
return;
}

//ZoomCameraandkeepthedistancebetween [minDistance, maxDistance].
if(Input.touchCount == 2 && pinchZoom)
{
Vector2touch0 = Input.GetTouch(0).position;
Vector2touch1 = Input.GetTouch(1).position;

floatdistance = Vector2.Distance(touch0, touch1);

//Checkprevdistanceandzoominorout.
if(prevDistance != 0)
{
if(prevDistance - distance > 0)
{

verticalHeight+=Time.deltaTime*zoomSpeed*4f;
verticalHeight=Mathf.Clamp(verticalHeight,0.3f,3.6f);
startingDistance+=Time.deltaTime*zoomSpeed;

if(startingDistance>maxDistance)
startingDistance=maxDistance;
}
elseif(prevDistance - distance < 0)
{

verticalHeight-=Time.deltaTime*zoomSpeed*4.2f;
verticalHeight=Mathf.Clamp(verticalHeight,0.3f,3.6f);
startingDistance-=Time.deltaTime*zoomSpeed;

if(startingDistance<minDistance)
startingDistance=minDistance;
}
}

prevDistance = distance;

}
else
{
prevDistance = 0;
}

//Calculatethecurrentrotationangles
floatwantedRotationAngle = target.eulerAngles.y;
floatcurrentRotationAngle = myTransform.eulerAngles.y;
//Damptherotationaroundthey-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
//Converttheangleintoarotation
QuaternioncurrentRotation = Quaternion.Euler (camXAngle, currentRotationAngle, 0);

}

I also have a pinch to zoom function for the player’s position on ground.
Any help will be appreciated.

Okay,Thanks
Can you see it now.

Look at your own post, man. Can you read it?

Help with what? Do you just want general advice for your code, are you having problems implementing the swipe, or is something not working that should?

We cannot read your code because it lacks things like spaces and tabs, and you didn’t ask a question. It is literally not possible to help you.

Yeah I need to know how we can show smooth rotation while camera is already followed by player.
It is giving me some jittering effect.