Hi everyone,
I’m experiencing an issue where my camera can see through walls in my Unity project, even though I’ve already configured the following:
- Adjusted Camera Clipping Planes: I’ve set the near clipping plane to avoid objects being too close, but it doesn’t seem to fully resolve the issue.
- Occlusion Culling: I’ve baked occlusion culling, and all my walls are marked as static objects to ensure they should block the camera’s view as expected.
- Dynamic Occlusion: All dynamic objects have been set to “Dynamic Occlusion” in their Mesh Render settings.
Despite these steps, the camera can still see through walls. I’d appreciate any guidance or suggestions on additional settings or techniques I might be missing to fix this issue.
Thank you in advance!
