Hi all,
I am making a 2d perspective game for iphone and ipad both. It’s working fine on iphone and itouch ( esp. 4G) The problem with it is that when I make an ipad build the scene gets clipped from the sides and some of the playable area becomes inaccessible.
So what should be done to get this working on iPad too ( using a single build )?
Thanks.
check your player settings that your using iPhone + ipad and the universal setting. Edit->Project Settings->Player
cause the aspect ratios are different. iPhone/Touch is wide, iPad is 4:3.
Pull the camera back when detecting iPad perhaps?
You have to change your camera in some way. There’s really no way around dealing with the changing size issue. It’s the same kind of thing you have to solve when you handle rotation to portrait.
Gigiwoo.
We use a dynamic Field Of View for our Universal App(game), setting it up seeing what generation of device the game is running on.
If iPhone3G, the narrower, if iPad / 4G the larger.
Of course you can’t avoid the more space available in the 4:3 res iPad offers, but there is surely a chance in designing a different HUD for different devices( aspect ratio ).