Hi,
I’m new to Unity…just trying a few things, but i can’t figure something out…basically i want to setup my main camera to be the same size as my iphone’s physical screen. That way when i move a gameobject the iphonetouch position x and y directly relates to the position of my gameobject.
I’ve setup my camera to be orthographic, and placed it at 0,0,0 but when i move my gameobject by directly transforming the position with touch x,y it flies off the view of the camera.
I’m thinking i need to set the camera viewport height and width to the iphone’s 320x480 and that would solve my problem, but is this even possible?
Thanks,
Felix