Hello,
Im in the middle of making a space sim, But i seem to be having problems with the camera, It follows the ship and pulls away from the ship as the ship gets faster, But when the ship is at max speed the samera seems to shake, At first i thought it might be the ship controller script causing the ship to shake but i guess not, Can someone have a look at this code and see if theres anything wrong? Thanks.
var target : Transform;
var distanceToFollow : float = 5.0;
var height : float = 1.0;
var moveSpeed : float = 1.0;
var rotationSpeed : float = 1.0;
private var targetRay : Ray;
function Update () {
//move the camera into position behind the target
targetRay = new Ray(target.position,-target.forward);
point = targetRay.GetPoint(distanceToFollow);
point = Vector3.Slerp(transform.position, point, Time.deltaTime * moveSpeed);
transform.position = point;
//rotate the camera to match the rotation of the target
transform.LookAt(target,target.up);
}