Camera specific transparency

I am making a split screen game. i want one camera to see an object semi transparently, and the other to see the object not transparent.

I don’t want to do as much work as they do here

I am currently making the object transparent using a transparent/diffuse shader, any easy way to do this? could i put the object on a layer that cameras react differently to? thanks for your help.

have a Quishtay™ day!

The easiest solution would be to have two copies of the object, one transparent and one opaque. Use layers and the camera culling mask to ensure that each player only sees one version of it.