Hi, I’m trying to have the option to set a lower resolution for the gameplay without changing the resolution of the UI.
I though that if I had “Allow Dynamic Resolution” set on the main camera and had another camera only for the UI added to the stack as an Overlay it would work but the Overlay camera doesn’t seem to have this option and it is getting the same resolution as the main camera, is this something that is not possible to achieve? Am I doing something wrong?
It kinds of defeats the purpose of having a second camera if the second camera just copies everything from the main one, is this something that I will only be able to do if I set up a render texture? Or is that a way to change the resolution of the main camera without changing the overlay camera?
Thanks!