Hi. Unity 2019.2a, lwrp 5.2.3 I have multiple stacked cameras that render in a certain order. In the Editor and PC build - everything works as expected, but in android build - I see only stuff from the camera with highest Depth value.
What do I do?
File a bug report?
2019.2 is not production ready yet so anything that doesn’t work as it should must be reported.
No support for Camera Stacking in LWRP, see documentation:
… and here the related forum thread:
There is support, it’s just coming in 2019.2 so it’s not something you can use right now.
Feedback Wanted: Lightweight Render Pipeline page-9#post-4314634
Video by a dev demonstrating how it will work