Camera stuttering

Hi everyone,
I’m noob and need to help with this camera stuttering thing. The video speaks for itself so I’m gonna add the code and settings.

The camera is a child of the player object but even when its not the same issue occurs with the issue being not that visible but still there. I tried to move the movement code to LateUpdate, Update and FixedUpdate but nothing makes it better. I also tried to move the camera out of the player prefab and make the camera movement and rotation on LateUpdate but that didn’t help either.

Does anyone have a tip what else to try?

Thank you people!

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour
{
    public float speed;
    public float smoothTime = 0.3f;
    public float rotationSpeed = 5;
    public float rotateHorizontal;

    private Rigidbody2D rb;
    private Vector2 mv;

    private bool dashing=false;
    private Vector2 zeroVelocity = Vector2.zero;

    void Awake()
    {
        rb = this.GetComponent<Rigidbody2D>();
        Cursor.visible = false;
    }

    void Update()
    {

        rotateHorizontal = -Input.GetAxis("Mouse X");

        Vector3 mi = new Vector2(0,0);

        if (Input.GetKey(KeyCode.W))
            mi += transform.up;
        if (Input.GetKey(KeyCode.S))
            mi -= transform.up;
        if (Input.GetKey(KeyCode.A))
            mi -= transform.right;
        if (Input.GetKey(KeyCode.D))
            mi += transform.right;


        float jump = (20 * Input.GetAxisRaw("Jump"));
        if (jump != 0)
            dashing = true;
        else
            dashing = false;

        if (jump == 0)
            jump = 1f;

        mv = mi.normalized * speed * jump;

    }

    private void FixedUpdate()
    {
        if (dashing)
            rb.AddForce(mv);
        else
        {
           rb.velocity = Vector2.SmoothDamp(rb.velocity, mv, ref zeroVelocity, smoothTime);
          
        }
        rb.MovePosition(rb.position + mv * Time.fixedDeltaTime); //this is even worse

        transform.RotateAround(transform.position, transform.forward, (rotateHorizontal) * rotationSpeed); //this in Update makes it worse
    }

}

Hey, does anyone have any idea what to do with this? I searched the whole web and tried all solution but with no result:(

Anyone?

One thing to add. I see that most of the problem is in EditorLoop. Any idea what can cause this?