var camera1 : Camera; //Place first camera in the inspector under this variable
var camera2 : Camera; //Place second camera in the inspector under this variable
function Start () {
camera1.enabled = true;
camera2.enabled = false;
}
function Update () {
if (Input.GetKeyDown ("2")){
camera1.enabled = false;
camera2.enabled = true;
}
if (Input.GetKeyDown ("1")){
camera1.enabled = true;
camera2.enabled = false;
}