Camera taking a long time to clear (but drawing is fast!)

I’m not sure what’s happening, but my cameras seem to take a long time to clear.

Normal rendering is fine when I don’t move my main camera, but when I do then the Vectrosity camera and occasionally the NGUI cameras report that they are taking a very long time to clear in the profiler. If I set cameras to not clear then the problem just moves to a different one. Very occasionally it is the main camera itself that reports 15ms to clear.

Profiler pictures attached (in the second one I managed to get it to repeat without having to move the camera):

[6832-screen+shot+2013-01-18+at+15.44.32.png|6832]

[6833-screen+shot+2013-01-18+at+15.37.45.png|6833]

per

the very last line

Please note that on the Mac, GPU profiling is only available under OSX 10.7 Lion and later versions.

your gpu line is spiking like crazy, are you sure you have a later OSX. Perhaps its not that your clear is taking forever, its that the profiler can’t profile right.