Not sure how to go about setting up my camera to function as I’d like, so here’s what’s up…
-I have a player model that moves via mouse click.
-I have an ortho camera that needs to follow said player.
-The player model rotation should NOT effect the camera’s rotation.
If I do a parent/child relationship, by default the player’s rotation will change the camera’s rotation, so that the player appears to always be in a ‘fixed’ direction.
What I’d like is to have the player’s rotation be independent of the camera’s but still have the camera center the player on screen.
How should I go about doing this? Do I still keep a relationship between the two and somehow restrict camera rotation or do I make them independent of one another and update the camera’s position in the MovePlayer script?
If both are possible, which method is more appropriate in theory?