Camera Trouble..

Not sure how to go about setting up my camera to function as I’d like, so here’s what’s up…

-I have a player model that moves via mouse click.

-I have an ortho camera that needs to follow said player.

-The player model rotation should NOT effect the camera’s rotation.

If I do a parent/child relationship, by default the player’s rotation will change the camera’s rotation, so that the player appears to always be in a ‘fixed’ direction.

What I’d like is to have the player’s rotation be independent of the camera’s but still have the camera center the player on screen.

How should I go about doing this? Do I still keep a relationship between the two and somehow restrict camera rotation or do I make them independent of one another and update the camera’s position in the MovePlayer script?

If both are possible, which method is more appropriate in theory?

How does your intended functionality differ from the 3rd person follow camera setup? It sounds almost identical.