Hello everyone,
So I’m interested in using a camera controller to render 3d sky boxes (like in Source Engine games).
Frankly, I don’t know where to even begin.
I guess a good start would be “How can I use a camera to capture a texture?” like if I were to make a monitor in game that displayed what a camera was seeing.
And then I’m wondering if it would be possible to hide this 3d skybox somewhere so it would never, ever, be reachable by the player. Could I possibly hide it in the GUI layer? I’m 99% sure that’s what Skyrim does and the map is actually the 3d skybox.
Any help would be greatly appreciated!
(And pointing me to a good tutorial wouldn’t hurt either)
Thanks!