Camera used for a skybox: where to even begin?

Hello everyone,

So I’m interested in using a camera controller to render 3d sky boxes (like in Source Engine games).
Frankly, I don’t know where to even begin.

I guess a good start would be “How can I use a camera to capture a texture?” like if I were to make a monitor in game that displayed what a camera was seeing.

And then I’m wondering if it would be possible to hide this 3d skybox somewhere so it would never, ever, be reachable by the player. Could I possibly hide it in the GUI layer? I’m 99% sure that’s what Skyrim does and the map is actually the 3d skybox.

Any help would be greatly appreciated!
(And pointing me to a good tutorial wouldn’t hurt either)

Thanks!

What if you put the map texture on a new layer (Edit > Project Settings > Tags Layers) called “Map”, then select your main camera and uncheck “Map” in the Culling Mask. That would completely “hide” that layer from the main camera because “Map” won’t be rendered in the main camera.