camera vieew independent of resolution

hi, i was wondering how to make my second camera, that
shows interface controls in the top-right corner of the screen, resolution independent.

i have these values set in the inspector:

Normalized Viewport Rect:
X:0.8
Y:0.0
Width:1
Height:1

but when i start the player and make game screen bigger, it messes up the view of the second camera.
how to make it consistent?

The cameras will normally scale to fit the size of the screen. Do you mean you want to keep the view the same pixel size regardless of the screen size?

indeed you are right, i just checked in the web player build…it is correctly displayed.

when you resize the game view in the unity editor, it doesnt show correctly, but that seems to be of no imprtance.

thanks!