When I build my finished product, the camera view differs from what is shown within Unity 3D. Anyone know why this is happening?
I am using the latest version of Unity3D 3.x with iOS. When I build it, compile it in Xcode and ship to my iPhone, the finished camera view is different than that shown in Unity3D.
Unity3D Editor - Configured for iPhone 4S Portrait view
iPhone 4S Running the game.

You need to make your game window taller. Unity doesn’t scale it when you choose a specific resolution. If you want it to be scaled, then you need to choose an aspect ratio, not a specific resolution.
–Eric
Thanks, that fixed it. I wasn’t aware of that.
It’s a little frustrating when you’re building on a MacBook Pro w/ retina, and the native resolution is smaller than some of the iOS devices. Even when setting my desktop to non-native retina and forcing it to a 1920x1200 (highest it will go without a hack), I can’t fit a retina iPad or an iPhone 5 Game window to scale.
I’d hope Unity has addressed this in Unity 4 or in a future update. Should be able to scale the window by factors such as 1:1, 1:2, 1:4 etc.
Thanks again for the tip.