Camera View in Free Aspect...

What is up with the wall-eye camera view? It looks like I am looking through a bottle in free aspect, what gives with that? I want normal view in free aspect, not a curved view that distorts things like looking through a looking glass.

Screenshot of this effect?

I’ll do you one better than a screen shot, take this package, open the demo scene, run it, the wal-eye view is very apparent.
This is simply generating 1000 cubes in random position over a 1000,1,1000 plane to test speeds for generation, as the camera spins you can easily see the cubes elongate like a wal-eye view, move the camera around in the scene setup and run it over and over and you can see this effect.

Oh and here is a 35 second video
http://screencast.com/t/NjM2NjdhZ

398135–13665–$Waleyeview.unitypackage (47.9 KB)

Using that same package, add a directional light, face it at a 45 degree angle, now, correct me if I am wrong but the plane is not receiving shadows from the generated cubes… but the plane has cast/receive shadows enabled and so do the cubes… what am I missing? er nm, had to turn shadows on the LIGHT, go figure, but even the shadows are elongated… gar…

I think this is just down to the width of the default Game view panel in relation to its height. A perspective projection always distorts objects at the periphery but a very wide or tall view exaggerates this to the point where it is noticeable.

I would tend to agree, however, change the perspective to any of them in the list and run the scene, it is apparent in all of them, the arc view is a wal-eye view period. The items directly center are proportioned correctly but either side of center they skew, the farther from center, the worse the skew, this is not normal behavior.