Hi everyone. Is it possible to somehow flag peices of geometery to be invisible to the camera if the geometery intersects your view between a - b ? So for example, i have a character - top down shooter style , camera is slightly angled, not straight down. At some point, there is times where the character passes in behind the wall from the camera’s sight, and at this time , i would like to see through the geometery. What would be the best is if it was just partial transparent. If anyone has ever played dungeon siege, you will have seen this type of effect when you moved from an exterior node to inside a house node.
Thanks for any help or direction to where i should be looking or at what even.