Camera Viewpoint Transformation

Hi there!

I am trying to conduct a VR study for my doctoral program that looks at human motion depth processing, and I am trying to find a way where we can track how the Unity software does transformations to the viewpoint via matrix multiplication tracking. I am trying to calculate the linear transformations to each head tilt or angle, and any feedback on support resources I can find regarding this would be greatly appreciated. Thank you so much!

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