Camera viewport rect question

Hello,

I want to have an object at Vector3.zero and a camera at 0, 0, 10 looking at the object. however i want the object to appear on the left portion of the screen. i have adjusted the camera’s normalized view rect appropriately however if i move my object “right” it will get clipped out.

Is there a way to not have it clipped out?

i guess normally a camera’s 0, 0, 0 is the center of the viewport. (makes sense) however in my case i still want to be able to draw in all directions i simply want to move the 0, 0, 0 to approximately 30% of the width of the viewport. while maintaining perspective.

Sounds like this might be what you’re after.

–Eric

eric,

you are awesome. very much appreciate it