Camera when is too close makes poligons desapear

so… im doing a game that has a 3rd person view… but the camera is a bit close to the character’s back

like dead space or resident evil 4 , but… the problem is… when i aproach the camera this close… some pieces of the models desapeair and only apear again if i push the camera far away

why is this happen and more importantly… is there any way to prevent this?

maybe if i made the models be one big object instead of lots of objects assigned to eachother?

Reduce the camera’s near clip plane. Warning: also reduces z-buffer precision. Try to make the far clip plane as small as possible to compensate.

–Eric

It worked! thanks a lot buddy!