Camera with Target Texture.


I want to show the “camera view” to a “plane”.

Then I use camera with target texture and attach it to plane’s material.

The result shows as following.

(1. Object 2. Camera 3.Plane)


Everything is alright except camera moving.

When camera is moving, the plane will keep the old view.


The following is my unity setting and how should I deal with it ?

Thanks for your help !

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Don’t use Depth Only as Clea Flags in the camera. Use the background color.