Camera with XR Rig not following device position/rotation

Hi, I’m trying to achieve the bullet showing up in front of the player, rather than in a static place in scene. I have XR Rig, with AR Session and Tracked Pose Driver in my scene, but on device this bullet is in static place and it’s not tracking device position, what im missing?


Just to clarify, is this a fully immersive/VR application or a shared space/mixed reality application? Right now, with unbounded mixed reality applications, the XR Origin camera isn’t receiving device pose - there is a fix in the works for it.