When I click on an object that has a PolygonCollider2D the camera snaps to the objects position but doesn’t continue to follow the object (the object is moving), like I want. Why?
void FixedUpdate()
{
followTargetOnClick();
}
private void followTargetOnClick()
{
if (Input.GetMouseButtonDown(0))
{
Vector2 camPos = new Vector2((cam.position).x, (cam.position).y);
Vector2 mousePos = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
RaycastHit2D hit = Physics2D.Raycast(mousePos, camPos, 0.5f);
if (hit.collider != null)
{
if (hit.collider.GetComponent<PolygonCollider2D>())
{
isSelected = true;
if(isSelected == true)
{
setPos(hit.transform.position.x, hit.transform.position.y);
}
}
}
}
}
public void setPos(float x, float y) //sets cam's position
{
cam.position = new Vector3(x, y, -1);
}