Hello,
My webcam won’t work in Unity Player on Windows 11 when building to Windows / Mac OSx / Linux.
Set up: I have two webcams that work on Windows 10 in my Unity application for a WebCamTexture, a Logitech 1080 and a Logitech C615. On a fresh install of Windows 11 on a different machine, I am able to view both of these cameras using Microsoft’s native Camera app. I am able to view the 1080 in Logitech Capture. In Windows Privacy Settings, I have enabled my Unity program to have Camera access. I have removed McAfee that came with the computer and did not replace with anything, so Windows Defender was activated.
My symptoms are similar to WebCamTexture not working in Windows 10 standalone (the light on my camera fades in, then goes abruptly off, then begins again, repeating every 1 second). While I am not explicitly using UWP, I wonder whether this is my issue behind the scenes: Unity Issue Tracker - UWP player fails to play WebCamTexture when using specific webcam
Currently, I am testing in the compiled developmental build and no errors are being reported. I’m working on getting a development environment going on that machine (it was only supposed to be for demos), but I’m hoping there is something simple I’m missing since this does not seem to be a hot issue in the Windows forums. If there is something basic I’m missing (update beyond 2019.3.24 LTS, follow X tutorial, …) please help me out
Thanks! (edit, camera name)


