So, I am making a video game using the 3rd person Cinemachine camera and a character as its focus. So far so good, but one problem I have come across is the player seems to be twitching back and forth unnaturally while it turns. I have set the y rotation of the player to update on every FixedUpdate to equal the rotation of the Camera. I suspect this is the cause of the issue, (As I am directly updating the y-rotation every FixedUpdate with rigidbody.MoveRotation) however, I don’t know Cinemachine well enough to know how to fix this, or know another easy way to make the camera and player smoothly turn together. Any help would be appreciated. Thanks!