Hi guys sorry if this question seems noobish. I’m trying to get a camera script working. My game is a 3d top down and I want to be able to pan around the camera while being able to zoom in and out smoothly within a range. I got the panning to work fine but when I put the zoom functions in, the panning stops working. PS. Not sure if it matters the camera is child of the player object just so it can be a reference point to the zoom range.
Blockquote
using UnityEngine;
using System.Collections;
public class CameraZoom2 : MonoBehaviour
{
public float moveSpeed= 60.0f;
public float distance;
private float sensitivityDistance = 50f;
private float damping = 2.5f;
private float min = 10;
private float max = 50;
private Vector3 ydistance;
void Start ()
{
distance = -10f;
distance = transform.localPosition.y;
}
void Update ()
{
//Camera Movement
var x = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
var y = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
transform.Translate(x, y, 0);
//Camera Zoom
distance -= Input.GetAxis("Mouse ScrollWheel") * sensitivityDistance;
distance = Mathf.Clamp(distance, min, max);
ydistance.y = Mathf.Lerp(transform.localPosition.y, distance, Time.deltaTime * damping);
transform.localPosition = ydistance;
}
}
Any help will be greatly appreciated! Thanks