I’m making an fps game and I’m having trouble with aiming. I want a script (JavaScript) so that when Fire2 is held down then the camera will zoom in
Here’s my script right now:
var zoom : int = 40; //<span class="fdx72e" id="fdx72e_12">determines</span> amount of zoom capable. Larger number means further zoomed in
var normal : int = 60; //determines the default view of the camera when not zoomed in
var smooth : float = 5; //smooth determines speed of <span class="fdx72e" id="fdx72e_10">transition</span> between zoomed in and default state
private var zoomedIn = false; //boolean that determines whether we are in zoomed in state or not
function Update () {
if(Input.GetButton("Fire2")){ //This function toggles zoom capabilities with Fire2. If it's zoomed in, it will zoom out
zoomedIn = !zoomedIn;
}
if(zoomedIn == true){ //If "zoomedIn" is true, then it will not zoom in, but if it's false (not zoomed in) then it will zoom in.
camera.fieldOfView = Mathf.Lerp(camera.fieldOfView,zoom,Time.deltaTime*smooth);
}
else{
camera.fieldOfView = Mathf.Lerp(camera.fieldOfView,normal,Time.deltaTime*smooth);
}
}
Whenever I try to zoom the camera shakes violently and then zooms in when i let right Fire2 go. Can someone help? Thanks!