Hi all
i import an character with tag name “Player”.
i add to it these to player:
1-Rigidbody
2-character controller
3-Character Motor
4-Platform Input Controller
5-Third Person Controller.
i add these to camera:
1-Mouse Look
2-Smooth Follow
Problem:
when start the game then camera show from side my character.
and show leg of my character(rotated down).
how can i correct these?
Thankful.
Select the camera component under the controllers childern, and move it only. If you have the controller selected, it will move all the childern along side it.
Not sure if this will help, but gl!~
1-“controllers children”. what this means? this means character controller in my player?
2-when i start running then it start running from side.this means when i press w then player rotate left then run toward.this means player face is left but running toward of camera.
thankful.
this means that u exported ur carater with wrong world axies , u should make ur carater look towards the Y-axies if u are using maya or 3ds max , and when u export , u check Y up axies .
now if you can’t change that , just create a EmptyObject then make ur carater child of it , then rotate ur carater to right axies , and the caracterController in unity would be that EmptyObject instead of ur caracter Object.
GL
i do that but my character dont have animation.
u need to explain more if u want a help !