I have made my camera follow my player speed ans position throughout a level. the problem I am having is that when the player gets destroyed the game camera in the unity editor is still running off of the player.
public class PlayerCam : MonoBehaviour {
public Transform player;
public Vector3 offset;
void Update ()
{
transform.position = player.position + offset;
}
}
I have as it follows the players movement it keeps coming up with ! MissingReferanceException the object of type ‘Transform’ has been destroyed but your are still trying to access it.
public class PlayerMovement : MonoBehaviour {
public Rigidbody rb; //referance to the RigidBody
public float forwardForce = 2000f; //cube slide speed forward
public float sidewaysForce = 500f; // cube slide speed sideways
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void FixedUpdate ()
{
//Input.GetMouseButtonDown((0));
// Adds a forward force to the rigid body
rb.AddForce(0, 0, forwardForce * Time.deltaTime);
if(Input.GetKey("d"))
{
rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); // speed of the cube right
}
if (Input.GetKey("a"))
{
rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange); // speed of the cube left
}
if(rb.position.y < -1f)
{
FindObjectOfType<GameManager>().EndGame();
}
}
}
i posted in the update function and it still come up with the problem
What problem is still happening the null reference exception? That means that you are trying to use a variable that doesn’t contain anything. Double click it so it takes you to the line with the exception and post it here
public class Score : MonoBehaviour {
public Transform player;
public Text scoreText;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
scoreText.text = player.position.z.ToString("0" + "");
}
}