camfollow,,,

using UnityEngine;
using System.Collections;

public class camfollow : MonoBehaviour {
public float distance = 17.0f;
public float speed = 17.0f;

private Transform player;

// Use this for initialization
void Start () {
player = GameObject.Find (“player”).transform;
}

// Update is called once per frame
void Update () {
transform.position = player.position + new Vector3 (distance, speed, -distance);
transform.LookAt (player);
}
}

that script I add in camera, so that the camera follow player.
when I press play playercontrol than I turn right and left.That Camera turn fast. So are there less?

What?

I’m not sure what you’re asking for neither. Maybe try google translate in your language? If your language is french I can help you.