I have 2 audio sources on the same object. One which I would tween volume from 0 to 1 represented by:
iTween.AudioTo(channelTarget.gameObject, iTween.Hash("name", "fadein", "audiosource", newChannel.audioSource, "volume", busVolume, "time", 8F)
And the other audio source which would tween volume from 1 to 0 represented by:
iTween.AudioTo(channelTarget.gameObject, iTween.Hash("name", "fadeout", "audiosource", Channel.audioSource, "volume", 0F, "time", 8F));
Both iTween components attach to the game object but the first one gets inturrupted and disposed by the second.
Has anyone encountered something like this?