Can't get a sound to loop

I’ve got a simple code to play a sound:

audio.PlayClipAtPoint(mysound, transform.position);

But whatever i try, the sound won’t loop.
The checkbox for loop? I can’t check it…
I’m sure anyone out there can fix my problem :slight_smile:

Well if the checkbox isn’t working you could try to add this command audio.loop = true;

I Didnt know i had to do

Audio.clip = mysound;

This fixed it :slight_smile: