Image effects affect the entire screen after everything is drawn; sprite renderer components don’t have anything to do with it. Note that standard anti-aliasing is not a post-processing image effect but rather a hardware feature (enabled in the quality settings), and does not require Pro, but also wouldn’t affect sprites since standard AA works on polygon edges rather than textures.
Thanks, then is there any way to anti-aliase 2D sprites in Unity? like you mentioned, one for post-processing image filter? It doesn't have to be Anti-Aliasing, but anything to soften/smooth the edge
Yes, as I mentioned, image effects affect the entire screen and don't care what's in it...sprite pixels are the same as any other pixels as far as the image effect cares. However, sprites would typically have anti-aliasing built into the texture anyway, so I doubt there's any point to this.
Thanks, then is there any way to anti-aliase 2D sprites in Unity? like you mentioned, one for post-processing image filter? It doesn't have to be Anti-Aliasing, but anything to soften/smooth the edge
– LuddenYes, as I mentioned, image effects affect the entire screen and don't care what's in it...sprite pixels are the same as any other pixels as far as the image effect cares. However, sprites would typically have anti-aliasing built into the texture anyway, so I doubt there's any point to this.
– Eric5h5