can a game by unity look and play like this

hey

i was wondering if you could make something (gameplay wise) like this

and possibly graphic wise but manly gameplay wise :slight_smile:

  • thanks jjsuperspy

The question is, do you have the skill, the money and the experience to make a game look and play like this. Unity is mearly an the engine of the car.

NO! Definitely not!

Unity can only make game like this :

I am just trolling ya :smile:

Of course Unity can do that. Like Charlie said, it all depends on how much time, and how much resources you want to put in it.

The video looks like your standard FPS affair too - all scripted sequence (à la Half-Life / original Rainbow 6) with lots of trigger events (eg. push button B at certain time and next interactive sequence begin…etc)

Also, Unity is got all the right tools built-in for you already : BEAST lightmapping (from the Rainbow 6 video the lighting are all baked from the look of it, so just check out Mirror’s Edge which also use BEAST and you know you can achieve the same result if you have the same artists), physics (PhyX), there is nothing I see in that Rainbow 6 Patriot video that can’t be done in Unity.

That gameplay is quite manly.

Yeh I know right? For a title that’s called “Rainbow” 6, I was totally expecting flowers and unicorns.

Gameplay is scary, I pooped when they broke the door down :slight_smile:

made me laugh when i saw what you posted :slight_smile: and thanks i was just wondering really coz most of the stuff ive seen of unity is good games but stuff that aren’t graphicly or heavily gameplay good if u now wht im meaning :slight_smile:

What? The guy dies. This sucks, I’m watching the tetris video. :smile:

haha ye i know but i think rainbow 6 games ur a solider not a normal civilian so ye :slight_smile:

Probably yes. Qustion is, if this wouldnt be far cheaper on other engines, just thanks to out of box features aimed for AAA games.

Technically, if you break down the video shown, there is nothing in that video that’s impossible to do in Unity. Its actually just heavy on the art asset (lighting, texturing, animation) that’s all. The real gameplay element in the first home invasion sequence is actually fairly simplistic (even simpler than Tetrist or Pacman) because its just triggers (“is button A or B press down at the right time? YES/NO”).

So, highly detailed interior (modeling, texturing, animation, baked lighting), with simple trigger (turn on TV, read newspaper, kiss wife), movie texture applied to TV screen surface; A trigger on the birthday cake candle when you blow it out the light is turn off, and then play the next sequence of animations (wife goes to door, and then terrorists kick the door down …etc etc etc) Its all just a bunch of triggers for series of interactive events.

The rest of the sequence on Rainbow 6 team intercepting the terrorist, are a mix of standard FPS gameplay mix with scripted trigger sequences again. Nothing ground breaking gameplay wise and fairly standard stuff if you ask me. What I really dig is the STORY TELLING side of it, that’s the real magic part of this game (and probably the hardest part to replicate from my perspective, how to tell a really good story).

If i would be involved into such a big project, i would choose UDK because it has proven its capabilities for these type of games many times already. Now if you want to make something which goes into this direction just to a certain degree, Unity seems to be a reasonable choice as well. Interesting to note that the game in the second video is far more awesome, actually one of the best games ever made, although i didn’t understand the first time thing.

That wasn’t gameplay footage, it was just an animation of what they want it to look like…

Clicked thread, saw the youtube link and thought “Oh god, it’s that point-technology crap again”

Until there is proper out of box asset streaming/resource manager, Unity isnt suitable for bigger games.

This needs a more precise definition of what a bigger game means in detail. I think Unity is generally suited for many different type of games. But there are also genres where other tools are more proven/better suited/cheaper. So you can make a Tom Clancy like project with Unity. If you produce this in a professional big budgeted manner then i wouldn’t choose Unity because it has a number of issues where i think UDK is much better suited. If you’re tying to do a Tom Clancy like game on a Indie level then Unity is a reasonable option.

I don’t know why you think asset streaming in particular is needed. It’s nice to have but its usage very much depends on the specific projects needs which includes your target audience’s technical reality as well, something some devs sometimes seem to prefer to ignore.

Anyway i have quite a number of issues and reasons why i think Unity isn’t suited for this and that but i’m sure you can make bigger games with it. You might run into Unity typical issues if you don’t design it keeping Unity’s weak spots in mind but if you do so, then i don’t see why this can’t be done.

im using unity coz im on a Mac and i can’t use UDK if i had windows machine then i would use UDK

Woz u think bout buying PC then dude? Coz, u’ll have 2 test da platform anyway.

Btw. try to send a private message to the user hippocoder.

He’s currently on a mission trying to help people like you. Pre christmas period can turn people into saints.