Can a lightmapped object receive a realtime light?

For the game I’m working on, I have baked the level, but still I want it to receive real time light coming from muzzle flash of guns and also for flashlights, is it possible to achieve that, cause right now lightmapped objects doesn’t receive realtime lights, I tried setting the light to mix mode, although I found out that objects that has not been uv unwrapped receive realtime lights, I tried both rendering path, how do I achieve such effect for the muzzle flash? :frowning:

Oh, I figure it out just now :D, should use a right shader that receives realtime lights :smiley: