Can a lights falloff be removed?

Hey guys,

I’m making a game that’s very light intensive and I need to know exact ranges at which lights will end, so I basically need them to make a very specific sphere of light. The way I figured out you can do this is laying lights upon each other. It’s not very friendly to the performance side of things though. So, is there any other way to just take away the amount that a light will falloff? Or am I pretty much stuck here?


Whatever a light does is just a function of the shader you’re using, and you can make and use whatever shaders you want.