You can load textures via streaming assets
Texture2D tex = new Texture2D(2, 2);
byte[] imgData;
string url = item.m_Value;
//Check if we should use UnityWebRequest or File.ReadAllBytes
if (url.Contains("://") || url.Contains(":///"))
{
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.SendWebRequest();
imgData = www.downloadHandler.data;
}
else
{
imgData = File.ReadAllBytes(url);
}
//Load raw Data into Texture2D
tex.LoadImage(imgData);
I cant see anyway to load a materiel, is there?