I a noob in Unity3D.
I tried using AssetBundle but for that to work I need to build the model or image into a Unity3D Project file using build asset pipeline. Which can then be imported into the existing project executable at runtime.
I wanted to know can I import a model / image at runtime from a particular folder on a system. Without converting the model / image into a unity3d project file?
I want something like a raw import of model / image at runtime which then be converted to unity3d required format using unity3d function at runtime.