Can a nav mesh be split in to prefabs?

Hello

I want to use nav mesh for more freedom of movement in my game. But the game levels are user created so they can be changed around.

So one thing i noticed is nav meshes seem static, you bake them once and thats it. Which kinda makes a modular map situation impossible for a navmesh from my understanding.

Can a prefab have its own nav mesh, and then connect prefabs together at run time from doors etc ? Most tutorials seem to only suggest you have to bake the entire level and then you cannot really change it afterwards.

unity navmesh are per scene, so you can’t do UG levels, but unity is now. the other way of doing this is to buy one of hte navmesh that are avail in the asset store, some are quite good.
if you want to wait, in 5.5 we get component navmesh, maybe.

I don’t see component nav mesh on the road map : https://unity3d.com/unity/roadmap

Where did you hear about it for 5.5?

expand the first item on the 5.5 roadmap

Oh thank you ! :slight_smile: I seem to be blind today!