Hi all,
I am getting seriously frustrated with a simple feature of having two GameObjects that have a script with two functions that can be called that will turn on or off their respective child GameObject. Can this be done due to the changes in 4.0?
I have tried all sorts of different ways of getting access to the Child object and using SetActive but nothing works. The child GameObject never enables and sometimes it only enables in the Hierarchy and not in Scene!
Help! What am I doing wrong?
Thanks,
Mark