I have a project tiny app that I want to make an android build of to test things out.
When I switch platforms in the build settings however I get a bunch of errors like: “Library\PackageCache\firstname.lastname@example.org\Unity.Tiny.Image2D.Authoring\libwebp\WebpEncoder.cs(192,20): error CS0103: The name ‘LibName’ does not exist in the current context”
I dug into the WebpEncoder.cs file and there is a section that says:
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
const string LibName = "libwebp";
const string LibName = "webp";
So I assume I need a statement to set LibName for android but dont know what to set there. Is project tiny ready to be built for android?
Thanks in advance