Can a project tiny app be built for android?

I have a project tiny app that I want to make an android build of to test things out.

When I switch platforms in the build settings however I get a bunch of errors like: “Library\PackageCache\com.unity.tiny@0.29.0-preview.22\Unity.Tiny.Image2D.Authoring\libwebp\WebpEncoder.cs(192,20): error CS0103: The name ‘LibName’ does not exist in the current context”

I dug into the WebpEncoder.cs file and there is a section that says:

#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX

    const string LibName = "libwebp";

#elif UNITY_STANDALONE_LINUX

    const string LibName = "webp";

#endif

So I assume I need a statement to set LibName for android but dont know what to set there. Is project tiny ready to be built for android?

Thanks in advance

This was resolved in the most recent version of project tiny.