I am currently using a vertex shader for making grass on planes, but I am quickly running into an issue.
It lags. A lot. My batches go up to 300+ with not much, and any kind of batching isn’t helping, and neither is GPU instancing.
I usually get 15 FPS.
So, that brings me to my actual question. Can a mesh that is animated by a vertex shader use the GPU instancing?
I should probably also mention that my CPU is barely being utilized, but my R9 290X is maxed out.
Thanks.
Edit: Now it’s 1300+ batches with no changes. Yay. Any help?