So I have a terrain and a road mesh over it (terrain cant have a directional texture), and the road mesh has a transparent texture. The thing with transparent shaders - they don’t support shadows. This produces weird effect, when the road doesn’t recieve any shadow. Cutout shader doesn’t look good at all…
I am looking for a solution to make the road look nicer with shadows - maybe someone has some ideas?
Is there maybe a way to make the shader transparent of the shadows of the terrain??