Can a single build support multiple render pipelines?

Hi I’d like to create a game that supports the URP by default, but allow the user to select a different render pipeline such as HDRP when launching the game. Is this possible? I could create a scene for each pipeline, but my question is how to setup Unity to include both pipelines in the build, and how to select them at runtime?

No, you’ll need separate builds. You can read more about that here .