Basically, can I use Vector2.MoveTowards with a tile, even though it’s not a gameobject? If not, is there another way I can get it to move in real time towards a specific position?
I found this here:
This is the transform matrix used to
determine the final location of the
Tile. Modify this to add rotations or
scaling to the tile.
there is no mentioning the position of the matrix, might work, but I think you’ll have to try, maybe its overriden by the engine.
I think you need access to the Tile class to get the updated matrix in there: