My question says it all. I am experimenting with rigidbody.AddRelativeTorque and rigidbody.centerOfMass, but changing centerOfMass seems to have no effect on the torque. AddRelativeTorque always creates rotation around the object’s origin, regardless of centerOfMass.
Is this a feature or a bug? Or must I be doing something wrong? (I have verified at runtime that the center of mass really did change.)