Can addressable update monobehaviour script?

If I create a new script and attach it to the addressable prefab. Will this script work when I update the build content?

No, unless you update the build itself too. Addressables can’t include new scripts or script changes, only data (serialized fields) can be changed with Addressables.

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So, if I’m building the entire app again, does this also mean that my players will have to download the entire game again (IOS and Android)?

Yes, unless the AppStore/GoogleStore does some diff-based ipa/apk update that I am not aware about.

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What if I separate all other assets into addressable and only build the project that contains mostly of scripts?
This should reduce the file size a lot when there is an update. But what will happen to the cached addressable assets? Will the old file still be ready for use, or will the user also need to load them from the remote server again?

As long that the addressables assets weren’t updated the user won’t need to download those again.

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