Can Addressables be used to stop crashing my game

Hi all,
As far as I see, the android system is very sensitive about RAM usage.
And if you even use the memory a little bit more than you actually allowed to use, it immediately kicks you out.
Can addressable let us get rid of this risk?
By not using memory at all?
Forexample I have a static environment and I am planing to turn it to addressable prefab because of this reason?
What do you think?
Is it right choice?

Loading an asset will always allocate memory, there’s no away around it. The key to managing memory to stop crashing is UNLOADING assets when you are not currently using them.

Addressables is a framework built on top of Unity’s existing Asset Bundle system that can aid in the management of organizing assets into definable groups so you can load and unload groups of assets easier, but the library itself won’t inherently save you any memory.

how can I do that effectively?