I was wondering if it’s possible to place a .NET activeX control inside a Unity GUI for some additional functionality that is not available in the basic Unity GUI controls?
Thanks,
Tony
I was wondering if it’s possible to place a .NET activeX control inside a Unity GUI for some additional functionality that is not available in the basic Unity GUI controls?
Thanks,
Tony
Don’t think so as Windows.Forms don’t exist at all, so your assembly which pretty surely bases on it would fail completely