Hi!
I want to play multiple animations (explosion, flying stars, etc.) using only one gameobject (there are no 2 animation playing at the same time), so I’ve created states for this gameobject like: exp, flying.
However usually I don’t want this gameobject to play any animation, so I’ve created an empty state, so the animator plays this empty state.
Can this cause any performance issues, or this solution is good as it is?